I’ve dealt with this problem. Unfortuantely an Adobe Illustrator DXF is 2D and isn’t supported by Blender. I had blueprints in this form, and I ended up just taking a JPEG of it and tracing it in blender by applying it as a UV map to a plane. Not the best solution I would think… You might try and find a 2D to 3D DXF converter on the internet.
Never thought that it could be possible to import from a vector app to blender. After reading your post, I had a try with CorelDraw9.
A simple square is no problem. Circles and bezier curves are imported as well but without edges, therfor they only can be seen in edit mode.
Importing the Corel dxf to Rhino1.1, export as dxf, import to blender worked including edges. Drawback, now a simple square has 1408 vertices.
DeepExploration, a very nice 3D viewer and file converter (except it doesn’t support blender files ) could be an option to convert the dxf.
Couldn’t try it because my trial period has expired and the export function is blocked.
How can you did it??
I tried so many times to import in blender dxf files created in Autocad, but I never reach my goal!!!
the only dxf I’m able to import are those created with Elefont .
Later I saw that more types of dxf file format exist.
So what i was thinking is that the importation of dxf in blender depends from the dxf version in which you export from the orginal software.
Is that correct? And how can import dxf from autocad? which dxf version have I to use??
If you havn’t already found a way to import illustrator into blender, I found that taking an eps from illustrator into fontographer or fontlab, then saving that image as a type1 font was one way - and this is quite good because bezier curve information is preserved.
I tried importing an .ai file into wings3d then into blender as a .wrl, but it coverts it to polygons and you loose some vital info.
However, fontographer and fontlab are a bit pricey. Does anyone know a freeware font creator that can do this?