Hi guys, I just registered, but I’m not completely newbie Wondering, how to import and nicely animated armature as .bvh file and make it working with a mesh. After importing armature looks like this
Then after pressing alt+a animation is playing nicely. Actually I wonder, that in pose mode, after applying clear rotation for all bones, armature looks like this :eek:
The problem is with rigging, despite which method I’m chosing, the results are bad. Rotated 90dgr around X armature, mesh not rotated, parent from bone heat:
from envelopes:
The same view is with “don’t create groups” and “name groups”. And afterward this mesh is behaving in strange way while trying to rig, moving somewhere further. I did photos without posing armature well, but the same is if it is posed. I thought I knew how to manage with armatures, but here I’m lost, don’t know where mistake is Can anybody suggest good way to rig any mesh to this imported .bvh armature? Thanks in advance :yes: