I have been trying for a while to import animation into Blender.
I have a series of mocap markers tracked in PFtrack and have been unable to figure out how to get the animation into Blender (either 2.49 or the latest 2.5 builds).
I have tried using Maya as a go-between, converting either the .fbx or the .ma from PFtrack to Collada .dae or .dxf. I can get the markers initial points to import into Blender, but no animation.
PFtrack can export a mocap marker track (null object position animation) to the following formats: .dxf .ma .lws .ms .xml
None of which can be directly imported into Blender.
If I was doing matchmoving PFtrack could export the camera movements to a python file that can be loaded into Blender. but that option is not available for mocap tracking for some reason.
Has anybody come across a solution to importing animation into Blender from Maya.
Or converting data from PFtrack into .c3d or .bvh mocap data.
Any help or ideas would be greatly appreciated.
Maybe even some info on how to write a simple importer for one of the pftrack formats?