Importing assets from 3dsMax Student Edition legally

Hello, I am new to Blender. I have some meshes prepared in 3DSmax 2012 student edition that I want to migrate my assets to Blender because I am not allowed to use my models publicly for a non-commercial game as I dont want any legal action pressed against me. I was wondering if the licensing information stays on the meshes when exporting them in 3dsMax .obj form to Blender (I read somewhere that it changes it therefore clearing it.) If there is not, is there any way to clear them? I would very much be displeased to have my meshes wasted. I want to make Blender my primary modeling program and remove 3DsMax.

How can I identify the if the 3dsMax licensing data is still attached/associated with the mesh?
If there are any recommendations for sufficient file conversions that clear my simple meshes it will be greatly appreciated.

I have an older program called Anim8or, would its exporting conversion help?

Export to an obj file, and open the file in a text editor like Notepad++. If any licensing data is present, remove those lines. They should be commented with a # sign in front of a line.

For example, here is Blender’s obj file for the standard cube:

Blender v2.70 (sub 5) OBJ File: ‘’

www.blender.org

mtllib untitled.mtl
o Cube.002
v -1.000000 -0.014801 1.000000
v -1.000000 -0.014801 -1.000000
v 1.000000 -0.014801 -1.000000
v 1.000000 -0.014801 1.000000
v -1.000000 1.985199 1.000000
v -1.000000 1.985199 -1.000000
v 1.000000 1.985199 -1.000000
v 1.000000 1.985199 1.000000
usemtl None
s off
f 5 6 2 1
f 6 7 3 2
f 7 8 4 3
f 8 5 1 4
f 1 2 3 4
f 8 7 6 5

The #comments can be safely removed.

It hope it is still the same on Cry Engine.

The answer is simple. DO NOT USE 3DSMAX. If you want everything to be legal or legit, it cannot be part of your pipeline AT ALL. Trying to find ways of removing any identifier is NOT going to make a difference if you want it to be legit. You need to recreate the assets from scratch in an application you have the license to use in such a manner. It’s even worse that you are asking that here on a public forum.

SaintHaven is correct. But you have not wasted your time modeling in Max. You just have to do it again in Blender to be 100% legal. So go ahead and uninstall 3DSMax and move on.

Exactly, the more often you have to redo something, even in another application, the better you will become as a 3d artist. Such skills and perspective carry over and make you more well rounded. I personally come from a Maya background, worked through other applications including Blender and now use Modo primarily as my main 3d application. The skills transferred over each time and it only became EASIER.

i don’t THINK autodesk can lay any claim to something from their program which is no longer within it. also any metadata will surely be lost if the file is passed through enough formats along the way, i’m no expert but it seems a valid guess.

Metadata has nothing to do with it. You cannot use the student version for any commercial use. If you create anything in Max and then open and render in another program for a commercial project you are still using Max as part of that process. You are not permitted to do this. it’s very simple to understand