I have a big blender build - as dae-file 7.26 MIB - which I cannot upload as an entity. In similar cases I always proceeded as follows:
- I create an extra cube above the build in blender
- I export parts of the build, always using the extra cube
- on importing the files, I set the cube as root prim
- inworld I match the cubes by copy/paste the x, y and z axes
This always worked great.
But with my last build it just won’t work.
Everything looks perfect in blender - but inworld the pieces just won’t fit.
I am by now a little exasperated and would appreciate any suggestion and/or help!
I am running Blender 2.79 on Windows 10