Importing files from Turbosquid made for other programs

(yogyog) #1


My client wants to buy some animals from turbosquid, and I was wondering how well they would import into Blender. I realise that the best method would be to import via .FBX format. does anyone have any experience of this? How well will the rig and animations import?


(Safetyman) #2

If you are having problems importing FBX files into Blender, try to convert them first with the (free) Autodesk FBX converter tool --> You can use it to convert the files to an FBX format that plays well with Blender.

Keep in mind, however, that Max/Maya etc. use very different methods to rig things they won’t be perfect. This is true for just about every 3D program, not just Blender.