i have some models made in 3ds max with materials and textures. I want to get these into blender but every time i inport it as an .obj or a .3ds the materials are not picked up by blender and the geometry looks completely white when in texture mode and is very pixilated or just looks weird when is shaded mode, but the wireframe seems to be the only part not effected.
am i importing/ exporting wrong? i read it might be something fixable using python but im a scripting noob and have no idea where to start
Just a suggestion: Try copying the materials to the same folder as the .onj file.
Also, you could try importing using .dae or .fbx. DAE works fine for me, from Sketchup, as long as there aren’t too many nested components (instances)
ill give thos a shot thanks for the information, future reference on your opinion, would it be best to just lear to texture in blender, i want to use the game engine but im more comfortable modeling in 3ds
>>would it be best to just lear to texture in blender, i want to use the game engine but im more comfortable modeling in 3ds
I’m no expert, but I think, yes, it would be best. Blender’s UV mapping is probably better, for one. Anothe thing you may want to consider is that you may not get very clean objects if using the import route.
Actually - no offense intended - why use Blender at all? There are quite a few free Game Engines, with free 3dsMax export plugins (maxscripts)
Import with aktive “group” “object” buttons.
After that assign a new Texture and load in your maps.
no offense taken , i figure because its open source and it has bullet buit right in, if you have a better suggestion id love to hear it. but so far it feels like the easiest tool to build a little world with physics, knowing almost nothing about getting into this