Unfortunately Spore only exports models as a .dae (I think it’s collada 1.5), and when I try importing into blender 2.49a using the import script it crashes.
Does anyone know what I’m doing wrong or if there’s a workaround like converting in another program (I don’t have maya or max) first?
I know that one of the SOC things is a new collada exporter so I look forward to being able to use spore things in my blender games/renders either way soon but just hoping this can happen sooner rather than later.
I am one of this year GSOCers. I am working on a new collada plugin for Blender 2.5. Dan Moskowitz, one of Spore developers, gave me to test some dae files. Here are these models imported and rendered.
I’ve wanted to ask him for more models but he is out till August 10th, so, if you’re a Spore player could you send some of your creatures in dae format. Here is my email chigiz.ds [at] gmail [dot] com
Yeah, be happy to help you out as this is a feature I’m really excited about. It will be so cool to be able to take some of my spore creations and animate them in blender. Unfortunately I borrowed my computer with Spore to a friend, but I’ll send you the models as soon as I get it back.
tried emailing some spore models to chigiz.ds [at] gmail [dot] com but I keep getting a “The email account that you tried to reach does not exist.” error.
Not sure if it’s the file size (~9mb) or something else.
just uplad them to a site like rapidshare then post him the links and he can download them from rapidshare. if he gets a free gmail account it has a 25 meg attachment limit that would be more than big enough if you guys really want to go email.
spore is one of those sims games, only instead of siming a city you are siming the evolution of a species from a germ into a dominator of the universe.
I hope you understand that [at] and [dot] - are special abbreviations to avoid spam robots. So you just have to replace [at] with “@”, [dot] with the “.”
If it doesn’t help - use one of upload sites and paste links here.