I am fairly new to Blender, but am excited to dive into the vast realm of possibility. My question is hopefully a simple one. I am used to using Illustrator for creating shapes, as I have familiarized myself over time to its features working on posters and T shirts. It also has the handy option of converting hand drawn pieces into vectors, which can be easily edited with the bezier curves.
I would like to take advantage of all that, and import shapes created in Illustrator to Blender. From what I have read, I would save the Illustrator file as an SVG to import it, and I have done this. I notice 2 things when I do this.
- It imports as a very small shape (not necessarily an issue, though if there is a workaround for this I’m all ears.)
- When I import a shape, my goal would be to have a shape this edges, and vertices, and 2 faces-one for each side. I would think that it would look like that because it is importing as a 2 diminutional object entering a 3d world. This would be ideal because I could then simply extrude the face and essentially create any shape I want. However, when I try doing this, I end up with an immensely complicated shape that does note behave as I would expect it to. It would seem to be a composite shape composed of hundreds of smaller slices, each of which seems to be counted as a face instead of the program recognizing the shape itself as a single face.
Is it possible to import, or to convert and imported Illustrator file to be extruded as a single face?
I have included an image of the problem I am encountering when trying to extrude one such face. Any suggestions would be immensely valuable.