Im trying to texture some objects in blender and struggling a little with the UV unwrap.
I can texture in 3DS max real quickly, is there a file type that preserves textures?? I thought VRML97 might do it but it hasn’t worked just yet??
Ok so I’ve discovered with much joy that if I unwrap my uvs in 3DS MAX I can import them into Blender as part of the 3DS file format.
However currently if I load an image onto the uvs in Blender they work ok but when I go to texture mode or play the game the object is totally white?