Is there a way to import models from 3dsmax 5,6 with texture coordinates/animation into blender?
What i want to do is the following:
Model a robot in Max
Create mapping coordinates for the model
Assign a texture to the model
Add animation to it like walk cycle,or an animated texture to his eyes
After this i wish to export the model to blender with all the things that were done in 3dsmax…and too look good in blender as it was in max
From blender i only wish quickly set properties to the model like having a healt or battery that will consume after lets say 5 walk cycles…
Is all this stuff easy or i`m taking a path that has too many rocks on it:)?
Just want to say that im not a programmer and i wish to know if there is a way to make lets say a simple game like having a model of a tower(a single object with a texture,no animation) from where you can build robots(that have a texture,animation and some properties(like a battery that runs out after a while)) and send them to another tower along a path without doing any programming and do all king of equations and stuff...this might seem lazy but i
m not truly looking in learning programming stuff(though it was fun sometimes in the past: ) as i don`t have a lot of time…
Sorry if this was posted before