Hey, I’ve been working on a pitchipoy rigify rig and I wanted to import some animations in to test the deformations of the model. How would I go about doing that in the latest version of blender? While looking for an answer I stumbled across “Makewalk” but that appears to only work in older versions?
If you have any ideas, please let me know. Thanks!
I’m in process of finding out how importing and exporting standard skeletons would work in Blender. I’ve got quite limited time to do this, but here are some links that might or might not be helpful to you (I’ve got no idea as I haven’t been able to verify this):
Motion capture import plugin info (seems like it’s quite old - haven’t heard that much of anything about importing lately):
Then there is Autodesk’s FBX Converter
it’s free tool by Autodesk, it can import and export skeletons with animation data to some common formats. It might also help you get your data into Blender.
To me it seems that this info is quite hard to find.
Maybe there is more info available but it requires a bit more time and luck.