I really don’t have any animation experience, just a forewarning.
Basically, I have these 9 different animations that represent 9 different aiming directions and are just a single frame long. My question is, how would one go about importing each of these animations to create one single animation? It would go from frames 0-8, 1 frame of animation per direction.
My second question involves how to copy rotations (and location?) from one animation and paste them in another. Basically, the aiming animations are fine, but the arms are completely unaffected, and so I have this idle animation which has the arms\hands in the right place for the corresponding weapon that the player would hold.
Now just one more thing, in the aiming animations, the root bone is rotated 90 degrees in the wrong direction on the Z axis, meaning the player is facing the wrong direction. I know I can do Alt+R to clear the rotation, but I only want to clear the rotation on the Z axis, as I have no idea if it’s rotated on the X or Y axis in each of the aiming directions. How do I clear the rotation on just the Z axis? Not only that, but the idle animation is rotated 90 degrees in the wrong direction as well, but it has like 60 frames of animation to it. How do I clear the rotation of the root bone on the Z axis for all frames?
Any help is greatly appreciated. Animation is just a little bit beyond me at this point in time. Thank you in advance!