Hey guys,
this is a question that has probably been asked before and is bothering me for a while now. When you import multiple meshes (obj, fbx) that use materials with the same name, the first mesh gets the names right. Every additional mesh doesn’t use the materials already in the scene, but adds numbers (.001, .002, …) to the material name. We’re using a 3ds Max based pipeline at work and it’s really annoying when I move meshes from Max to Blender to reassign materials every time I import more than one mesh in a scene.
Is there a way to import a mesh and automatically assign the materials already existing in a scene instead of creating new ones every time? Or is there an addon that looks for materials with the same name and reassigns them if there are materials with a “.xyz” suffix?