I guess the first thing you would need to do is determine the exact file format that is required by Chessmaster. Does Blender support that file format? If not, is there a tool available that can convert a Blender-supported file format to the format required by Chessmaster?
Answering these questions should solve the issue for you.
The existing sets are .dat files and i cant get an importer to change my .blend files into the requested format.
The only available tool lets you extract the texturing of a set and change it (color, spec. etc…)
I think i have to stick with the (rather nice) existing sets !!!
a dat file is a generic file extension. With the file extension alone you can’t determine the ‘format’ of the data within (outside of it being binary, bwahahaha).
You’ll need to find out how the game engine itself reads the dat files. Alot of times the dat files are .bmp, or 3d files just given the .dat extension to throw off people attempting to rip off game art. It’s also a good way to keep your softwares internal parts internal. (If that makes sense)
Good luck on this.
2d