Importing problems

I just bought this model from cgtrader:https://www.cgtrader.com/3d-models/vehicle/truck/volvo-vnl670-trailer-truck--2

The problem is that, for some reason, I cannot make it work in Blender. This seems to always be the case; I literally cannot remember the last time when I imported something in Blender and worked right from the beginning. Usually I can find a way to fix the issues, but this time I’m completely lost.

If I try to import the 3ds format, it looks like the image below. Even though the mesh is messed up, the model has the materials attached and I can see them in the materials panel.


If I try to import the .obj format, the mesh is perfect, but there are no materials whatsoever. I tried to render it in Blender Render as well, but there are literally no materials, just the mesh.


Any help? PLEASE! This is so frustrating.

You shouldn’t waste your time with 3DS.
That file format is so old and limited that it’s borderline useless.

Better try FBX or OBJ.
I have a question about your workflow, though. Which render engine is selected when you import this? Sounds like Cycles, which might be part of your issue, as node-based materials are notoriously hard to import/export. Switch to Blender Internal before the import and the importer will try to create materials for that.

Other than that: Get used to recreating materials from scratch. If you want to get the most out of any render engine, you would have to do that anyway.