I recently downloaded a rig from Truong CG artist, and I’m having trouble properly importing and exporting the rig from Blender. When I import the fbx file (originally exported from Maya by the artist), I get this in the viewport:
The bones aren’t properly set up with the model and the materials are, by default, a mess. However, when it is rendered using Evee it looks like this:
The artist doesn’t do conversions, unfortunately, so that’s out of the question. How can I correct this issue?
(Note: I’m trying to export the rig into another fbx file so that when I import the rig into Clip Studio Modeller, it’ll read the 3D data and rig correctly.)
Here’s the blend file: http://www.mediafire.com/file/xfsfbkiczm14z7y/TruongWolf.blend/file
The original fbx file I used can be downloaded from here: http://www.mediafire.com/file/gvuejwzl2xg9qzs/Wolf3.1_Export.fbx/file
(Sorry for the big files!)