Is it possible to import just Sculpt Data information from let’s say Zbrush or Mudbox into Blender? I know that multiresolution Sculpted information can be stored externally. Mudbox also allows to save the Sculpt Information even from Zbrush to the same mesh. I wonder if this can be done in blender?
Blender mesh multires=4. Export object to mudbox, sculpt it, save Sculpted data, then load it into blender…
Notice that I am not talking about the .OBJ model, just the Sculpt Information