I’m a bit stumped. I’m trying to import an SVG file of a squiggle I’d like to turn into a ‘pipe’ mesh.
Weirdly the top half seems to have worked when importing, but the bottom half has inverted.
I’ve included here the original photo of the drawn squiggle, cleaned up in GIMP and converted to SVG in Inkscape. And the result screen grabbed in Blender.
Any tips? Rogue vertices perhaps? Any approaches to solve this much appreciated.
Import in Blender