I do some OpenGL programming, and use Blender to make the meshes; and I decided that SWF is a good format for storing the textures - they are non-animated, non-interactive, single-frame Flash files, version 4. I wrote my own code in C to load them.
If I want to try these textures out on my models in Blender, I have to convert them to a raster format (and convert again with every tweak I make to the SWF). It would be more convenient if I could load the SWF straight into Blender.
I gather this ought to be possible with Quicktime. However, apple stopped Flash support in Quicktime 7.3, so I’d need an older version. I don’t particularly want to install an old version for my whole computer, so here’s the question: can I put DLLs for quicktime 7.2 (if I can find them) in a local folder (which one?) and have Blender use those to do its importing?