Importing to UDK side ways error

I keep exporting a test model into UDK and its sideways can someone please help me figure out why its doing this? I’m using FBX format. And the bones remain upright but the mesh doesn’t please help?


You’ll want to expand the advanced options on the import screen in UDK. Look for an option called “Use T0 as ref pose” and toggle that. Should fix it!