Importing VDM Brushes to 4.3

I’m loving the changes to the sculpting workflow for 4.3. However I have a bunch of vdm brushes that are stored in blender files, and when I try to amend them, they are nowhere to be found in the brushes listed.
How can I get these brushes back?

The brush setting is the same as the video.
However, the way the icons are imported has changed.

I’m not sure about the existing configuration brush.
Please check the attached link.

https://docs.blender.org/manual/en/4.3/sculpt_paint/brush/brush_management.html

The issue I am having is appending vdm brushes from .blender files. There doesn’t seem to be a way to do this now. The vdm brushes I was using in older projects are no longer available to me as well.

To clarify the issue.
I have a lot of VDM brushes that are all stored in .blender files.
I do not have access to them as .exr files.
How can we pull vdm brushes from .blender files like we did in 4.2 and earlier.
I have opened the .blender files and none of them have any items I can mark as assets.

I don’t know how to get the previous brush.
It seems impossible to share.

What I can confirm is that the brush management method has changed since blender 4.3, and the newly created brush is automatically saved in the library.

I think we should set up a new brush. :thinking:

Add…

How to fix the problem.

  1. Change the view in the outliner to blendr file.
  2. Open the brush list and register the required brush as an asset.

This will make it available in blender 4.3.

Brushes registered as assets are registered for immediate use.
Also, there is no need to reload them in new projects.

If you back up and move files saved as assets, you can use them the same way on other PCs.

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The above method allows you to see imported/appended brushes in the shelf but how do you go about adding these brushes to a new tab/catalogue in the shelf? There doesn’t seem to be a way for imported brushes.

The only way I can do it is if I take an existing default brush, duplicate it, and create an asset out of that which will allow you to pick an asset library and create a new tab/catalogue for it to be viewed. Again, this is not available when tagging appended brushes as assets from the outliner. Any ideas?

Thanks

fsff

You can view all the brushes in the Asset Management window.
I think you can edit it here

Asset Shelf or Asset Browser only display brushes marked as assets.
But you can append old brushes using File menu > Append or File Browser.
When you appended them ; they can be selected as active brush, after saving the file, as assets of current file.
You can save them as a brush asset in an asset library file, usable by asset shelf or asset browser.

Asset browser did the trick! Thanks

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