I am new to blender. I have a file where (x,y,z) coordinates of a surface is listed. I want to import the file to blender and render it according to curvature at various points. I am just wondering if it is possible. Thank you very much for your kind help.
Hmmm, only knowing coordinates, it is not clear what surface it belongs to isn’t it? You need to know what neighboring vertices (xi,yi,zi) each vertex (x,y,z) has. Only points , how would you compute a curvature?
In Blender (2.63) you have polygons creating a surface, meaning, 3 or 4 or n 3D-points form a surface, which can be rendered
(n ==> NGON in Blender = polygon)