Why can’t I bool this? I don’t understand. I have removed doubles, flipped normals. What more can I try?
It seem to cut the hole, but its not caping it.
This is a simplyfied example. My real boolean operation involves text and manually capping would be quite tiresome (since it usually works).
Any ideas of how to fix this. Please say I just missed the ctrl + x + y + z command that just solves this
>> solution - apply transformations (ctrl + A) if mesh has negative x,y or z-axis, then recalculate normals (Ctrl + N). Thanks to Richard Marklew
Below is the impossible_bool.blend file included.
impossible_bool.blend (569 KB)