Impossible bool - cuts hole, but no inner mesh.

Why can’t I bool this? I don’t understand. I have removed doubles, flipped normals. What more can I try?
It seem to cut the hole, but its not caping it.


This is a simplyfied example. My real boolean operation involves text and manually capping would be quite tiresome (since it usually works).
Any ideas of how to fix this. Please say I just missed the ctrl + x + y + z command that just solves this :slight_smile:

>> solution - apply transformations (ctrl + A) if mesh has negative x,y or z-axis, then recalculate normals (Ctrl + N). Thanks to Richard Marklew

Below is the impossible_bool.blend file included.

impossible_bool.blend (569 KB)

Look at the object scale. Have a negative Y scale


Select the object then apply the scale (Ctrl+A) and then select all vertices and recalculate normals (Ctrl+N)


Thank YOU! I have had this problem from now and then, unable to find what differs. Thanks again!