Impossible plant

Hello :slight_smile:http://img155.imageshack.us/img155/9914/leaflet3ab8.jpg
http://img108.imageshack.us/img108/280/leaflet2rf0.jpg

Cool. Nice toon shader!

The model is great, but I’m not too crazy about the toon style rendering. This would be an absolutely awesome image to me if the leaves were realistically rendered as a dark lush green with water droplets on it, all against a black background.

Texturing those leaves to look real and unique would be murder… -but you’re right, it would be cool :slight_smile: -glad Exile likes it tho :smiley:

This looks really cool but like what they said i think it would look good with realistic leaves but i also like the toon render to.

Do you think you could do the Matrix style (the first image there) mixed with the toon style (second image) and the realistic style all in the same image? I think that’d look awesome.

CD

maybe someday… right now that mesh would be a nightmare to texture -unless I copy the same texture to every leaf which would just be cheap… lol.

Yup. LOTR Junkie is right, this should have looked way much better with textures on it. Shouldn’t you be placing this thread on to the WIP section, so you could update it every now and then. I’m really excited by the way it’ll look after you’re done with the textures. Good luck. :smiley:

It is not finished need some work.

Advice : some texture , some reflective shader tweaked to make texture show light flow . look at some plants around you and you will get my idea.

Uv mapping will get you dreaming polygons and hurt your head , try to see if you can use some procedural texture and next time when you do some kind of plants try to thing about how do you texture it.

All plants have something in common like : if a leaf it has one texture the next one has same texture not or affected by environment , they have a middle ā€œskeletonā€ all plant leaf has a middle line that flows water in the leaf , every leaf has different forms from round little cells to cubic little cells (this detail it is often done by texture not direct modelling).

Try to see individual forms and individual detail from the big picture to the smallest thing and when you model find the thing in the middle that make your work easy . DO NOT OVERDO THINGS only do it if it is needed.

very nice, only the background looks like it was done in ā€œpaintā€. sketching it dirty and skanning it in would look nicer

Now I’m done with it… I can’t texture well, so I won’t ruin this model like that… -if you look at the top left, you can almost make out a face :slight_smile:
I guess I could call it ā€˜leaf spirit’ or something… -enjoy :slight_smile:

-blue background render…
http://img502.imageshack.us/img502/1871/leafletgw5.jpg

This one will definitely be worth coming back to in the future when maybe you have some more texturing skills. For now I would make the background black. I really like the lighting, the specular highlights on the upper-left leaf are very smooth and visually appealing. If these are sub-surf modeled you may want to add another level, I can see some polygon edges.

Black background as requested :slight_smile: -well… until I’m competent at texturemapping (realistic) I’ll leave this one here :smiley:

http://img153.imageshack.us/img153/5272/leaflet2kn7.jpg

The black background make the model look a lot better. You should use a more pale material for the leaves, but it is just an opinion, and maybe some SSS…