With this proposed change, mesh vertices are deformed by the mix of the influence of the two closest b-bone segments, giving a much smoother deformation.
I was pretty happy with it before, too. But now I will be even happier, as this will help in certain use cases. In the past I’ve had problems with the lack of smooth deformation, and this will fix that. Makes the bendy bones much more flexible (pun intended).
The smooth interpolation is a great side effect, but the main goal behind that improvement was fixing how shapekeys interacted with bendy-bones.
Before this change there was an artifact where the shapekeyed vertices would “snap” between segments, like this: