There’s some exciting improvements to bendy bones in the talks, thanks to the work of Sam200.
The code submission is under review right now (2019-04-04):
https://developer.blender.org/D4635
To compare, here’s what the current b-bone deformation looks like (click to see):
With this proposed change, mesh vertices are deformed by the mix of the influence of the two closest b-bone segments, giving a much smoother deformation.