Greetings fellas, ever since I tried to make a man walk on the moon, on my early tests in space game with large structures such as planets and space stations.
As we all know, blender can’t handle objects’s physics, rendering or mostly anything, once the first goes beyond the 10000 blender units boundary (scaling to 1-100, doesn’t help much). I understand that the limit is set due to a 32 bit precision whatnot…
If you all know about ‘Infinity: the quest for earth’ (if not google it) you see that seamless flight from planetary bodies, in realistic scale is possible, is this because of using Newton physics?
In Geist3D, you can add a new world to the scene (with it’s own gravity, and hierarchy), but space, itself seems to be unlimited.
So why can’t we have a stelar system per scene in BGE? Is there a way to to improve physics (library, script, plug-in) or to have unlimited space?
Thanks for reading!