The workflow that Dave Komorowski uses in this tutorial is very intuitive to my own workflow and I was wondering if I could use this modelling method in Blender?
He uses Create Polygons to make vertical and horizontal contours of the object.
well, selecting a group of verts and pressing Shift-F will take any number of verts and face them. however, the resulting topology is not very pretty. Beauty fill makes things a bit better but depending on what you want, you may have to go back and rework the topology after Shift-F. If you don’t care about the topology and its not going to be subsurfed, Shift-F is fine though.
Also, if you extrude a lot of edges at once it’ll create the faces for you. The ctrl clicking and extruding a single vertice are just ways to get started… once your screen starts filling up a little more you should be extruding larger lines of verteces.
When in edit mode for an object, press space bar, select edit menu from the left hand list, convert to tri’s and to quads plus lots of other useful tricks.
Also use the new hotkey list to check for new tricks, from help menu along from file menu.