I have been wondering for a while whether it is possible to deform a mesh in the game engine. Is there a way to make real-time deformations other than animations? Say I wanted to shoot a hole in the wall, is there a way to remove vertices?
Removing vertices may be hard, but what I really want to know is whether I can dent or bend an plane just with forces originating in the game engine.
Thanks in advance for anyone who takes the time to answer.