In Game Actor gravitation toward other objects

How would I go about having an object track a player controlled character?
Any help would be appreciated


Select the object that will track, add a always Sensor(maybe) and
link it to a Edit Object-Track to Actuator
In the ob field enter the name of the object player, the 3d enables
trcking in 3 dimensions


in order for it to track properly oriented, make sure positive Y axis points at the object center of the player/object you want to track.

you can go into edit mode, select all verices and then rotate if you want to rotate an object without its axis rotating (otherwise the tracking may get messed up).