So… this is a bit confusing to me, although I will manage to make it work.
If you start the game, not looking through a camera… the game starts running… exactly as you see it on your screen. If then, you switch to a camera, you see it from that point of view, but also with everything around the outside viewable area of the camera.
BUT… if you start the game while looking through the active camera. The only thing you see is what is in the viewable camera area. Then switching to a different camera, you also get to see only what is in the viewable area of that camera.
Is this normal? If so, why? Also, is there a way to make it so the viewable area of the camera is more than a rectangle that is very small and hard to see?
When rendering… I know it renders everything in the viewable area… but the resolution is jacked up, so you can make it as big as you want… in game… the viewable area is very small. Maybe some settings or something.