Searched the forums, Googled about it, didn’t find anything. So, I was wondering if it is possible to use the Dynamic Node in the Node Editor in the Blender Game Engine? Last time I tried, it didn’t work in-game (I think it was a simple if-statement node that accessed a variable of the object with the node material?). Is there some way to code that so it works in the BGE? It would really open up the realm for those of us who aren’t ready to use real GLSL shaders on our objects.
from what i’ve heard, the dynamic node won’t work for GE, atleast not in 2.49
Correct me if i’m wrong.
I think you’re right that it doesn’t work. Oh, well.