Hey all, would anyone happen to know how to set the graphics quality within the game? would you have to create high & low poly models, or could you reduce render quality?
I think you are talking about a level of detail system. Try searching the forums for “level of detail system” or LOD.
You would create two meshes, and switch between them using the replace mesh actuator.
you can do somethin like this:
import Rasterizer
Rasterizer.setGLSLMaterialSetting(“shadows”,1)
you can do this with every Material-setting in GLSL.
well a lod system is certainly possible and i have even seen some attempts at dynamic lod using python.
About messing with the realtime renderer as its running im not sure but i think tats no currently possible without a lot of work…