This is a simple “Map Editor” test I made, yes, right now the maps are just box layouts, but it is just the same as adding buildings, or enemies, or other things to any other type of game.
Simply move the mouse to wherever you want to spawn a dynamic cube. Press 1 to save the layout, and 2 to load the layout. WASD for camera movement controls. Press X key on a cube to delete it. Right click a cube to push it.
-it looks very slick, graphics-wise.
-very simple and easy controls
[edit] by easy, I mean easy to understand, not that you were lazy XP
-could probably do with some sort of grid snap system
-might be good if the cubes weren’t dynamic, so they didn’t move around when you spawn a new one. Of course, the problem with this is that blender disables older cube’s collision, this is why I gave up on making a level editor of my own
EDIT: What I had originally posted was already stated. Later Suggestion: You might want to make an inventory later with different objects that you can stamp around. This would make a cool game.
EDIT2: When you hold the right button and move the cursor over a red cube, it spins stuff and makes it all act up.
in a file would be the positions and types of the objects. the world would generate itself as you walked around and the world would be editable through some form of map editor
I made a file like this, but it was nowhere near as streamlined…(logic bricks!! Their squishing my computers speed! AKKK!(in my attempt at a map maker))
Somethings that really don’t work for me, but many I hadn’t even though of that are really good. For example, I love the whole way it automatically stacks objects on top of each other and uses physics to drop them onto the ground. I think you’d want a really fast system to design a complex level with something like this though.
Still, funky idea. I’d love to see more actual game level designers coming out of BGE. Then again I guess we could go the Sauerbraten (spelling?) route and have it all in our games.
Hey, I’m glad that this is still being of use around the Game Blender community. I re-uploaded the file, so the link is no longer broken. If you have any questions or comments, feel free to e-mail me, post here, or just knock on my door.
I noticed that in the new version of blender, it crashed, however, I can’t seem to re-produce the crash, so maybe it was freak accident.
I look forward to posting up some new stuff in the near future.
-Chaser
Kewl! I love the images on your site, they’ve got a really nice style to them. There’s quite a few subtle but innovative things on the level designer that gave me some great ideas, too. Looking forward to my fix of BGE goodness ala Chaser.