I’m not sure how to get real time shadows to work in the game engine (i’m using GLSL mode)
I’ve tried buffer shadows and looked at the materials but it doesn’t seem to help.
Could somebody please tell me step by step with a simple example how they would get a shadow from a cube to project onto a plane without baking it? (obviously i’ll need it for something a LOT more complex but I never knew how to do it in principle and I could take it from there)
I say without baking it because I want my character to cast shadows when moving.