Hello, im new to the forums so forgive me if this question has already been answered.
I am looking for a way to manipulate a characters mesh based on key presses in the game (players arm morphs into various weapons that the player can select).
i was looking for a method that avoids using tons of bones or replacing meshes, and so turned to key shapes. im aware that blender 2.47 does not support key shapes in the game engine, but the apricot build does.
after hours of playing around and google searches ive come up with nothing, no tutorials and my own experiments have all failed bringing me no closer.
could someone please shed some light on the shape action actuator in the apricot build and using key shapes in the game engine.