Okay, I’m an experienced Blender user, and have a workable (if…young) knowledge of Python. I’m making an action/adventure game (my first full scale game) but there is one very annoying thing I can’t seem to get right:
I need my skydome’s center to track my in-game camera’s locations, without inheriting the camera’s rotations (so that the walls of the skydome are always the same distance from the camera, but don’t rotate with the with it like direct parenting would cause).
Should this be done with parenting and python? (if so, I haven’t been able to script anything that works yet). Or is there some other method?