I have seen this one: http://www.blenderman.org/index.php?filename=articles/modeling/Blueprint_Setup.html
it was not helpfull.
I need some one to explain me how do I achieve the same scaling.
For example, I downloaded a blueprint from www.suurland.com
and it comes in ONE jpg file wich I have to saparate using gimp
to left, front and top views. But they are not the same scaling!!!
It is impossible to model that way
Great tutorial Thanks
But unfortunatly it does not deal with the scaling issue
Well, since itâs UV mapped thereâs no longer any need to split the image. However, in your paint prog, you could add ruler markings (or a faint grid) which would make it possible to map it correctly to the box, especially if you subdivided the box and used the internal faces to correspond to the ruler.
%<
Ok, another great idea
But how do I make a grid in Gimp?
I found it in the âImageâ menu, but it does not do anything
And how would I be able to make the grid correspond to the subdevided box?
And why do I longer have no need to split the image?!?!?!?!
And by the way, I was always curios, what does âUVâ stands for?
UV doesnât mean anything really. Texture coordinates are called UV (or UVW for texture 3D coordinates) to differenciate them from XYZ space coordinates.
Martin
But how do I make a grid in Gimp?
I found it in the âImageâ menu, but it does not do anything
Maybe just save a screenshot with the grid rather than save the pic.
And how would I be able to make the grid correspond to the subdevided box?
In the edit buttons in Blender turn on âAll Edgesâ and take and save a screenshot of your box. Open it in Gimp (or copy and paste just the box as a selection) and add it as a layer and youâll be able to resize it to fit and lighten or fade it. I donât use gimp so donât ask me how.
And why do I longer have no need to split the image?!?!?!?!
In the UV editor you select one facet (side) of the box and map your UVâs (the grid of mesh edges and verts) only to that part of the image that you need. It will only map to faces that are selected in the 3D window in Face Mode. So when you select the second facet you can map those off the same image. Kinda like when you UVmap the paintjob to the car, select the 3D faces of the wheels⌠map them to the UVâs of the wheels, select the 3D faces of the hood⌠map them to the UVâs of the hood, all from the same pic of the car. Here youâre just taking the side view and mapping it to one face, front to another, plan to the floor, all from the same image.
%<