In the roadmap,Ton speaks of game engine using viewport code.
Talking with the author of the code, he says they are incompatible coding styles,
Who is right? Ton or Psy-Fi? Can they both be right?
Can the code branch at some point, GE one direction and interactive GLSL the other?
Can island detection be ran just before pressing P?
I think the game engine is filling a need for a lot of people,
including myself, and the drawing code were modernized, it would
boost the engine into this decade.
people say the engine is not good,
but then all the reasons they describe will be fixed
when the viewport is fixed…
why not enjoy the ride?