It must be somewhere out there
The mesh sculpt is Falling, by Truong
It looks very good, can you share some details on the shaders?
Glad you like it, fladec.
This is very much a work in progress, a mix of procedural and image shaders. The current material is sensitive to light, but as it relies a lot on transparency (which changes depending of the viewing angle), the effect depends very much on the inner cleanness of the mesh.
Will be updating this now and then. The final material must be somewhere out there!