So, for mindless swarm type enemies
Collision(vision cone)-and-Track To Target (head)
____________________ \ Property Start Look body
Every X frames if Property start =On Count = Count+1
If count = desired duration - and - track to target (body)
if count = desired duration+1 -and - property motion on
every x frames if motion = on - and - move forward a little and pop upward a little(walking)
for every count Play action walk cycle advance 1 frame
So if I “See you” with a vision cone collision look at you, wait a moment and then swivel my body to you,
then walk to you,
Next is obstruction avoidance,
I can “think” with rays or rolling a ball that is invisible that collides with the ground and players, but does not impart any momentum, if I roll a ball at you, and it does not hit you, and it falls down a lot… that is not a path, if I keep adding torque and changing my aim angle, the balls path becomes an arc, if this arc hits a enemy I can walk that path
this may be CPU intensive, but it sounds EXPLETIVE REDACTED cool to me