In the latest 3D World magazine some of you may have seen the pocket watch tutorial for Cinema 4D. I decided to follow the tutorial and see how easy it was to translate to blender and on the modeling side of things it worked out quite easy. Though as soon as it got to shading/texturing render etc. I was lost and I am sure that some of the features the Cinema 4D that allow you to obtain certain effects must be done in a completely different way to get the same effects in blender. To make matters worse: texturing isn’t my strong side at all. In the end I diverted from the tutorial and experimented with the Yafray ray tracer and HDRI scenes which was interesting.
Anyway I am not very satisfied with the way this whole model/scene has turned out and I am not sure whether I really want to do more to it but I am putting it up for feedback to get some idea on what you think.
Feedback in any way, shape or form is completely welcome.
Thank you for looking.