# Incarnate Devotion

**URL:** <https://blenderartists.org/t/incarnate-devotion/1611205>\
**Category:** Finished Projects\
**Tags:** modeling, characters, render, lighting\
**Created:** [September 15, 2025, 12:24am UTC](https://blenderartists.org/t/incarnate-devotion/1611205 "2025-09-15T00:24:58Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [September 15, 2025, 12:24am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/1 "2025-09-15T00:24:58Z")

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**Incarnate Devotion**

Getting back to Blender, I try to do a simple project without heavy assets and play a lot with the shaders, putting into practice Gleb’s lighting course and doing retopology on a MetaHuman. And now, with my Blasphemous fever, I chose to do Incarnate Devotion.

here a little animation, almost two days rendering testing with 256 samples with a high resolution

  

A render with more resolution:

Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.

 ![ThumbnailB](https://blenderartists.org/uploads/default/original/4X/3/7/6/376b280ab8c48105c59c288bee85590bb79f3938.webp)

 ![ThumbnailA](https://blenderartists.org/uploads/default/original/4X/8/e/0/8e08ca61e23cecc4254e878b2946d61995bd5468.webp)

Playing a little with the character with the slider comparison:

Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.

 ![Composition10](https://blenderartists.org/uploads/default/original/4X/e/f/c/efc379efdc5d621c45fb2a90282a4266013d73d7.webp)  
 ![Composition11b](https://blenderartists.org/uploads/default/original/4X/5/5/f/55fda40be6ae1046fd7504eba2557dd8d794c6d8.webp)

Playing a little with the character with another pose:

Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.

 ![CompositionFetal_6](https://blenderartists.org/uploads/default/original/4X/6/a/2/6a23868400e8c52bac5e1ab36d9cac0d0931cdcd.webp)

 ![CompositionFetal_7](https://blenderartists.org/uploads/default/original/4X/2/f/6/2f66124ec3fa3f75f1f67cc842e1297005990f62.webp)

 ![IncarnateDevotion](https://blenderartists.org/uploads/default/original/4X/3/b/3/3b371422e9ab229b274d960b43849e0708bfb67b.webp)

 ![Composition10](https://blenderartists.org/uploads/default/original/4X/e/f/c/efc379efdc5d621c45fb2a90282a4266013d73d7.webp)

 ![Composition11](https://blenderartists.org/uploads/default/original/4X/2/5/9/2594920aaa744a080c11b14d2e10bfa91f0536f3.webp)  
 ![Composition11c](https://blenderartists.org/uploads/default/original/4X/f/3/d/f3d97ff15e3b8be0af42c8a89883a97549021ee6.webp)  
 ![Composition11b](https://blenderartists.org/uploads/default/original/4X/5/5/f/55fda40be6ae1046fd7504eba2557dd8d794c6d8.webp)  
 ![Composition11a](https://blenderartists.org/uploads/default/original/4X/6/5/d/65d97632e95ba788add9db14e2ded35dcdb1f331.webp)  
 ![Composition3](https://blenderartists.org/uploads/default/original/4X/9/7/1/971bf61ffac4418650f92ef2fc22f3ad72bc341d.webp)  
 ![Screenshot 2025-09-14 183842](https://blenderartists.org/uploads/default/original/4X/7/4/c/74cb43eb80dee5bd03d0d0f87059fe81d57077f6.png)  
 ![Screenshot 2025-09-14 183939](https://blenderartists.org/uploads/default/original/4X/f/e/9/fe91c2ee38daff82204df867e14006e52b3dd148.png)  
 ![Screenshot 2025-09-14 184125](https://blenderartists.org/uploads/default/original/4X/6/8/4/684985f556a2059e9721659a6902fb22b5dacfc2.png)  
 ![Screenshot 2025-09-14 184816](https://blenderartists.org/uploads/default/original/4X/d/9/1/d919b9441c3b5bc958001c55f91ae83f9fbfe24f.png)  
![IncarnateDevotionCompositionBlender5.1NotFrame|500x500]

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**Author:** ![jem3d](https://blenderartists.org/user_avatar/blenderartists.org/jem3d/32/1409307_2.png) [@jem3d](https://blenderartists.org/u/jem3d)\
**Post date:** [September 15, 2025, 10:12am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/2 "2025-09-15T10:12:54Z")

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I think this will fit in the creepy beautiful category 🤔 but awesome work want to study that shader tree!

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [September 15, 2025, 3:01pm UTC](https://blenderartists.org/t/incarnate-devotion/1611205/3 "2025-09-15T15:01:42Z")

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Haha, thanks, Jason. Credit goes to the concept artist from Blasphemous game— **SPOILER** : this is the final boss of the second game.

The shader mixes two Principled BSDFs: one for the white skin and the other for the gilded filigree. The other nodes are bump nodes using procedural textures to create the cracks and gilded filigree effect :).

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**Author:** ![jem3d](https://blenderartists.org/user_avatar/blenderartists.org/jem3d/32/1409307_2.png) [@jem3d](https://blenderartists.org/u/jem3d)\
**Post date:** [September 15, 2025, 4:56pm UTC](https://blenderartists.org/t/incarnate-devotion/1611205/4 "2025-09-15T16:56:25Z")

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Oh cool no worries about spoilers never played that game obviously probablynever will, but nice I must try to think of a way to use a shader set up similar to this inmy work…

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [September 19, 2025, 5:13pm UTC](https://blenderartists.org/t/incarnate-devotion/1611205/5 "2025-09-19T17:13:48Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2025-38](https://www.blendernation.com/2025/09/19/best-of-blender-artists-2025-38/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [October 18, 2025, 11:19am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/6 "2025-10-18T11:19:32Z")

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Thank you very much Bart, it’s an honour. 🤩

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**Author:** ![abhi.01](https://blenderartists.org/user_avatar/blenderartists.org/abhi.01/32/1400271_2.png) [@abhi.01](https://blenderartists.org/u/abhi.01)\
**Post date:** [October 18, 2025, 2:57pm UTC](https://blenderartists.org/t/incarnate-devotion/1611205/7 "2025-10-18T14:57:52Z")

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This is really beautiful, sort of scary though. Like many artwork on this forum, I am unable to understand what the art actually conveys 😂 but just like the others it is really good 🙂…Not sure how you all shape the imagination/inspiration into artwork?! Any tip will be helpful 😃

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [October 21, 2025, 7:41am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/8 "2025-10-21T07:41:00Z")

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Hi Abhi, haha—it’s funny that the people I’ve shown this piece to in person, like Jason, have also described it as “terrifyingly beautiful.”

As I told Jason, it’s fan art of the final boss from _Blasphemous 2_, **“The Incarnate Devotion.”**  
A bad/very rough summary of the game’s lore would be that this boss embodies the faith of the people in that world, since their faith is based on the belief that redemption from sin is achieved through suffering—the more one suffers, the purer the act.

It’s actually a good question what I was trying to convey with the piece, but to be honest, I just wanted to make some fan art and get back into Blender—I hadn’t done a render and posted here on the forum in years. I wanted to practice lighting with a character that wouldn’t require too much effort, one that didn’t involve a heavy sculpt that would eat up resources, since the goal was to practice lighting. And _Blasphemous_ has grotesque but very beautiful pixel art, and among all the monsters, this one was the most feasible.

The real credit goes to the artist who made the pixel art and the concept. I’m just a nobody who made a 3D version.

_concept art_

 ![official-incarnate-devotion-concept-art-v0-yh4w8p3d773c1](https://blenderartists.org/uploads/default/original/4X/9/8/3/983b34cfa6ab223bae8358e8156ecc6d2bbf09a0.jpeg)

 ![image](https://blenderartists.org/uploads/default/original/4X/b/a/d/bad33cce8b8a3b81e2b30338f62019fe3073e3c3.jpeg)

_game play_

 ![image](https://blenderartists.org/uploads/default/original/4X/c/8/d/c8dcc9e667ca187ddfd147225b9d7c3c9f27134e.jpeg)

here another composition with a small variation in colors

 ![Composition10](https://blenderartists.org/uploads/default/original/4X/e/f/c/efc379efdc5d621c45fb2a90282a4266013d73d7.webp)

As for the advice—lately we all tend to be perfectionists with the things we do. Wanting something well-made isn’t bad, but taken to the extreme it can become harmful and make us forget that, regardless of the outcome, we should enjoy the process. And with Blender in its current state, I simply enjoyed making this fan art.

So, find a workflow that feels pleasant to you, and by training yourself properly and being consistent, I think you’ll be able to spark that flame you’re looking for.

thanks for the message C:

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<div class="post-metadata">

**Author:** ![abhi.01](https://blenderartists.org/user_avatar/blenderartists.org/abhi.01/32/1400271_2.png) [@abhi.01](https://blenderartists.org/u/abhi.01)\
**Post date:** [October 21, 2025, 8:01am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/9 "2025-10-21T08:01:16Z")

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Hi, thank you for your advice… will keep it in mind while working and choosing topics to follow… 😊

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [April 3, 2026, 4:45am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/11 "2026-04-03T04:45:15Z")

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Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.

 ![CompositionFetal_6](https://blenderartists.org/uploads/default/original/4X/6/a/2/6a23868400e8c52bac5e1ab36d9cac0d0931cdcd.webp)

 ![CompositionFetal_7](https://blenderartists.org/uploads/default/original/4X/2/f/6/2f66124ec3fa3f75f1f67cc842e1297005990f62.webp)

 ![CompositionFetal_4](https://blenderartists.org/uploads/default/original/4X/b/b/a/bbade57973fabc10a643f8159e1daf0482276a2d.webp)

 ![CompositionFetal_8](https://blenderartists.org/uploads/default/original/4X/2/d/0/2d026430be59a9533877566124b1ea772ff8dc44.webp)

 ![CompositionFetal_5](https://blenderartists.org/uploads/default/original/4X/a/2/4/a2440af98669c0127c12d89714a04e75afa29ce9.webp)

 ![CompositionFetal_6](https://blenderartists.org/uploads/default/original/4X/6/a/2/6a23868400e8c52bac5e1ab36d9cac0d0931cdcd.webp)

 ![CompositionFetal_7](https://blenderartists.org/uploads/default/original/4X/2/f/6/2f66124ec3fa3f75f1f67cc842e1297005990f62.webp)

 ![CompositionFetal_1](https://blenderartists.org/uploads/default/original/4X/3/f/c/3fcebec1217205323abf2dc3f3081990792bb27a.webp)

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<div class="post-metadata">

**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [April 4, 2026, 10:34am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/12 "2026-04-04T10:34:47Z")

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Update the post with another small loop animation  
2 samples of animation:

Here’s a video showing frames rendered from 1 to 8 samples progressively, just experimenting a little.

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<div class="post-metadata">

**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [April 11, 2026, 9:18pm UTC](https://blenderartists.org/t/incarnate-devotion/1611205/13 "2026-04-11T21:18:12Z")

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adding more resolution, and testing the new tools of Blender 5.1

 ![IncarnateDevotionCompositionBlender5.1NotFrameHighImage](https://blenderartists.org/uploads/default/original/4X/a/f/7/af791b24197badcba09686af8cbfe91e98265549.jpeg)

EDIT:  
ok that last render sucks, I was trying to play with lights to increase the subsurface scattering effect but nah 🤢 🤮, also I have to return to 4.5 version because , yesterday testing with the new versions of blender I notice that the same scene with the same parameters changes somethings, for instance the shrink wrap value, and the voronoid textures that I use for the gild effect:

 ![NewCompositionBlender5.1_4KRedCloud4](https://blenderartists.org/uploads/default/original/4X/0/a/5/0a5ce32f186f7e3dca71168f4699adeda08718b6.webp)  
 ![NewCompositionBlender5.1_4KRedCloud2](https://blenderartists.org/uploads/default/original/4X/9/8/c/98ca641853b56033aecdc6c66e5d383568b58d9a.webp)

Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.

 ![NewCompositionBlender4.5_4K](https://blenderartists.org/uploads/default/original/4X/a/7/4/a74c8773f2799b65a3299015bf945697d4245e03.webp)  
 ![NewCompositionBlender5.1A_4K](https://blenderartists.org/uploads/default/original/4X/2/f/2/2f2d6cc2e865a74de824b148944b3d143cab19cd.webp)

 ![NewCompositionBlender5.1_4KRedCloud4](https://blenderartists.org/uploads/default/original/4X/0/a/5/0a5ce32f186f7e3dca71168f4699adeda08718b6.webp)

 ![NewCompositionBlender4.5_4K](https://blenderartists.org/uploads/default/original/4X/a/7/4/a74c8773f2799b65a3299015bf945697d4245e03.webp)

 ![blender5vs4.5](https://blenderartists.org/uploads/default/original/4X/9/8/b/98bb9b2408d87da10e8ae7d513a59d93729cf67b.png)

renders with 10 samples in 4k takes betwen 3-4 min depending the volumetric effect.

for preview and fast render 1024x1024 with 2 samples take 10 seconds the trouble is the dittering so in that case is better increase to 126 samples

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<div class="post-metadata">

**Author:** ![Gabriel\_Swanson](https://blenderartists.org/letter_avatar_proxy/v4/letter/g/bcef8e/32.png) [@Gabriel\_Swanson](https://blenderartists.org/u/Gabriel_Swanson)\
**Post date:** [April 13, 2026, 2:16am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/14 "2026-04-13T02:16:07Z")

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Dude, this artwork goes so hard

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**Author:** ![thanos\_sotiriou](https://blenderartists.org/user_avatar/blenderartists.org/thanos_sotiriou/32/1465980_2.png) [@thanos\_sotiriou](https://blenderartists.org/u/thanos_sotiriou)\
**Post date:** [April 14, 2026, 9:30am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/15 "2026-04-14T09:30:38Z")

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This is looking sweet! You really captured some kind of sadness in his eyes, I don’t know how todescribed it. I love it!

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<div class="post-metadata">

**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [April 15, 2026, 8:58am UTC](https://blenderartists.org/t/incarnate-devotion/1611205/16 "2026-04-15T08:58:59Z")

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@Gabriel_Swanson  
thanks very much Gabriel, really apreciate!

@thanos_sotiriou

Thanks, Thanos. It’s interesting to read how people describe the sadness in his eyes. And thinking about it, yes, even though he is a god, he is still a newborn who has no idea what his purpose is. In his dialogue, with a scholastic tone, he speaks with frustration about that, and in one of the endings, he even cries.

**Thanks for your comments. C:**

![image](https://blenderartists.org/uploads/default/original/4X/3/9/e/39e8fe46ad44ce6fb23bb3f995a74d8235afd8bf.jpeg)
