Does anyone have any ideas on how I might manipulate the NORMAL node’s angle via the incidence angle and/or a lamp’s angle or position?
I’m trying to manipulate the normal angle of a cell(toon)shaded node(I can post any links here yet ugh). I want to I can maintain a constant “lighting” of a characters face by parenting to a bone/null in the character’s-head-mesh in some form the angle/position of a lamp. Thus achieving a bit more of an old-school disney like effect of a character able to maintain a toon-like-lighting appearance aside from the background/environment’s lighting setup.
I know you can do a “version” of what I am talking about using layers, however, I am tryign to achieve this on a per-surface basis.
Any thought/ideas would be appreciated, thanks :-).
again I had lots of toonshade / cellshaded links and movies relating to the types ot nodal-structures other 3d apps use as a reference for using incidence angles or object positions to manipulate the angle of cell-shading, but I cant post them yet, as I’m a new user to Blender.
P.S. Blender rocks. I’m moving some of my new projects from other apps into Blender thanks to the new KEEN character animation abilities of this great app!!! Thanks Blender Dev’s!!!