Hello everyone.
Firstly, I am a beginner in blender and my English is not good.
I have a single object with several materials and would like to bake all the materials in a single image. The problem is that the UV is larger than the output image, because each material has textures of different dimensions and when I do the bake, the output image is cut off.
Will I have to redo my UV, or is there anything I can do to make the output image fit?