I’m making my own rig for a game but i have an issue with the Transformation modifier.
I want the clavicle to move accordingly with the “Hand IK” bone.
As you can see :
- When the IK moves on the global Y axis it transforms well the local Z axis of the clavicle. Resulting in a forward/backward rotation.
- But when i do the same for the global Z axis to transform the local X axis (to get a up/down rotation) it’s getting weird. The arm is going up for no reason, and the modifier is working (if I can say) only when the IK is going down. I tried to invert the Source values but it’s still the same.
Any idea on how to fix this please ?