I am attempting to bake the materials in my latest project to files for use outside of Blender. They look great (IMO) within Blender, but I run into a few problems when baking. I have come to terms with the fact that I am just going to lose detail if I bake a 2K texture from a material that is using 4K maps for parts of it. Please let me know if that is not the case and I am just missing something. My big problem is this: When I bake roughness to a 2K (2048x2048) I get the roughness I expect. Except for 100% glass regions that turn out almost completely inverted. When I bake a 4K variant of the same thing however, The resulting output is too light, resulting in a surface that is too rough! I’m sure I must be doing something wrong here.
The original renders straight from Blender.
The same object rendered with materials baked to 2K output files.
And the 4K output files…
The bake setup for the roughness map.
Any help with this would be greatly appreciated. Creating output files is probably the most frustrating thing I have ever encountered in Blender. I’m open to plug-ins that may solve the problem if this is just a case of Blender not doing something well on it’s own.
Thanks!