I have a problem with a normal map I baked which seems to have non consistent normals.
As you can see from the pictures, I baked the normal map from the sculpted mesh on the low poly model, making sure that all the normals point at the right direction. Yet a specific area of the model behaves like the normals are flipped on the other side.
I tried flipping the normals to the “wrong” direction on that specific area (inwards) to check if that was causing the problem, yet it made no difference at all. Apparently I’m not familiar with the concepts of baking so it’s probably my fault.
Has anyone any idea what causes the problem or how it can be fixed?
Any suggestions are more than welcome!