(I apologize for coming here only when I have problems. Apparently I don’t know how to google this problem, as doing so gives me unrelated hits.)
I’m running Blender 2.75, using the Pitchipoy Human Meta-rig.
When I try to manipulate a bone on the right or left side (with X-axis mirror enabled), its mirror’ll pop over to the side I’m manipulating. ※However, there’s no problem with the mesh mirroring (using the mirror modifier and X-axis enabled).
I think this problem manifested after I applied rotation, scale, location of the “finished” armature.
(Or maybe I hit some kinda hotkey.)
(Edit: I’ve deleted the model)
If any kind soul could tell me where I went wrong, it would be greatly appreciated.
(In the interim I’m going to redo the rig and leave this as an unresolved mystery. I’m pretty sure this can be fixed relatively quickly. I prolly did something stupid. I doubt it’s a bug…)