I am following one of Polygon Runways’ tutorials for character creation. In one part he applies the parent to the whole mesh and to the armature with the Armature Deform with Automated Weights and then he moves the base of the foot and it moves accordingly while bending the knee.
I am following the tutorial with a different design and until this part everything was but when I went and tried bending the knee the same way it ends up going side to side. Is there any way to fix this? I am still unclear on the rigging process and aspects and was hoping to learn from the video.